Pre-release protocol: Difference between revisions

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== New Packets ==
== New Packets ==
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-None-


== Changed Packets ==
== Changed Packets ==


-None-
''Server to Client''
 
This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.
 
{| class="wikitable"
|- class="row0"
| class="col0" | Packet ID
| class="col1" | Field Name
| class="col2" | Field Type
| class="col3" | Example
| class="col4" | Notes
|- class="row1"
| class="col0 centeralign" rowspan=4 | 0x64
| class="col1 centeralign" | Window id
| class="col2 centeralign" | byte
| class="col3 centeralign" | 123
| class="col4" | A unique id number for the window to be displayed.  Notchian server implementation is a counter, starting at 1.
|- class="row1"
| class="col0 centeralign" | Inventory Type
| class="col1 centeralign" | byte
| class="col2 centeralign" | 2
| class="col3" | The window type to use for display.  Check below
|- class="row1"
| class="col0 centeralign" | Window title
| class="col1 centeralign" | string
| class="col2 centeralign" | <code>Chest</code>
| class="col3" | The title of the window.
|- class="row1"
| class="col0 centeralign" | Number of Slots
| class="col1 centeralign" | byte
| class="col2 centeralign" | 3
| class="col3" | Number of slots in the window (excluding the number of slots in the player inventory).
|- class="row1"
| class="col0 centeralign" | Use provided window title
| class="col1 centeralign" | boolean
| class="col2 centeralign" | 3
| class="col3" | If false, the client will look up a string like "window.minecart". If true, the client uses what the server provides.
|- class="row2"
| class="col0" | Total Size:
| class="col1 rightalign" colspan="4" | 6 bytes + length of string
|}


== Changed Data Types ==
== Changed Data Types ==

Revision as of 05:56, 10 January 2013

This page documents the changes from the last stable Minecraft release (currently 1.4.6, protocol 51) to the current pre-release (or weekly release). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

New Packets

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Changed Packets

Server to Client

This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.

Packet ID Field Name Field Type Example Notes
0x64 Window id byte 123 A unique id number for the window to be displayed. Notchian server implementation is a counter, starting at 1.
Inventory Type byte 2 The window type to use for display. Check below
Window title string Chest The title of the window.
Number of Slots byte 3 Number of slots in the window (excluding the number of slots in the player inventory).
Use provided window title boolean 3 If false, the client will look up a string like "window.minecart". If true, the client uses what the server provides.
Total Size: 6 bytes + length of string

Changed Data Types

-None-

Removed Packets

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Protocol History

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