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Line 20: Line 20:
  ! Physics
  ! Physics
  ! Entities
  ! Entities
! Lighting
  ! Concurrency model
  ! Concurrency model
  ! Scripting/API Language
  ! Scripting/API Language
Line 35: Line 36:
  | {{planned|WIP}}
  | {{planned|WIP}}
  | {{yes|Players}}
  | {{yes|Players}}
| {{no}}
  | {{yes|Event Loop}}
  | {{yes|Event Loop}}
  | {{yes|TypeScript/JavaScript}}
  | {{yes|TypeScript/JavaScript}}
Line 50: Line 52:
  | {{planned}}
  | {{planned}}
  | {{yes}}
  | {{yes}}
| {{no}}
  | {{yes|Async Networking, Threads}}
  | {{yes|Async Networking, Threads}}
  | {{yes|Rust}}
  | {{yes|Rust}}
Line 65: Line 68:
  | {{planned|Gravity}}
  | {{planned|Gravity}}
  | {{planned|Players, Mobs}}
  | {{planned|Players, Mobs}}
| {{no}}
  | {{yes|Goroutines}}
  | {{yes|Goroutines}}
  | {{planned|Go}}
  | {{planned|Go}}
Line 80: Line 84:
  | {{planned}}
  | {{planned}}
  | {{planned}}
  | {{planned}}
| {{no}}
  | {{yes|Threads, Events}}
  | {{yes|Threads, Events}}
  | {{planned|[https://spongepowered.org/ Sponge API Plugins]}}
  | {{planned|[https://spongepowered.org/ Sponge API Plugins]}}
Line 95: Line 100:
  | {{yes}}
  | {{yes}}
  | {{yes|Entities, Players, Items}}
  | {{yes|Entities, Players, Items}}
| {{no}}
  | {{yes|Threads, Channels}}
  | {{yes|Threads, Channels}}
  | {{yes|[https://gitlab.com/macmv/panda Panda] and Wasm}}
  | {{yes|[https://gitlab.com/macmv/panda Panda] and Wasm}}
Line 110: Line 116:
  | {{yes}}
  | {{yes}}
  | {{planned|Players, Items, Arrows}}
  | {{planned|Players, Items, Arrows}}
| {{no}}
  | {{yes|Threads/Events}}
  | {{yes|Threads/Events}}
  | {{planned|Rust/[https://en.wikipedia.org/wiki/WebAssembly Wasm] Planned}}
  | {{planned|Rust/[https://en.wikipedia.org/wiki/WebAssembly Wasm] Planned}}
Line 125: Line 132:
  | {{yes}}
  | {{yes}}
  | {{yes|Players, Items, Mobs}}
  | {{yes|Players, Items, Mobs}}
| {{no}}
  | {{yes|Async Networking}}
  | {{yes|Async Networking}}
  | {{yes|JavaScript}}
  | {{yes|JavaScript}}
Line 140: Line 148:
  | {{planned}}
  | {{planned}}
  | {{yes|Some entities, Players}}
  | {{yes|Some entities, Players}}
| {{no}}
  | {{yes|[https://github.com/Kotlin/kotlinx.coroutines Kotlin coroutines] and threads}}
  | {{yes|[https://github.com/Kotlin/kotlinx.coroutines Kotlin coroutines] and threads}}
  | {{yes|[https://github.com/KryptonMC/Krypton/tree/master/api Kotlin]}}
  | {{yes|[https://github.com/KryptonMC/Krypton/tree/master/api Kotlin]}}
Line 155: Line 164:
  | {{partial|Planned, Items}}
  | {{partial|Planned, Items}}
  | {{yes|Players, Items}}
  | {{yes|Players, Items}}
| {{no}}
  | {{yes|Threads/Events}}
  | {{yes|Threads/Events}}
  | {{yes|Java + [https://github.com/SpongePowered/SpongeAPI Sponge Modding Platform (SpongeAPI)]}}
  | {{yes|Java + [https://github.com/SpongePowered/SpongeAPI Sponge Modding Platform (SpongeAPI)]}}
Line 170: Line 180:
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{yes|Players}}
  | {{yes|Players}}
| {{no}}
  | {{yes|Parallel Threads}}
  | {{yes|Parallel Threads}}
  | {{planned|C Dynamic Linking}}
  | {{planned|C Dynamic Linking}}
Line 185: Line 196:
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{planned|Planned}}
| {{no}}
  | {{yes|Async Networking}}
  | {{yes|Async Networking}}
  | {{planned|JavaScript/TypeScript}}
  | {{planned|JavaScript/TypeScript}}
Line 200: Line 212:
  | {{yes}}
  | {{yes}}
  | {{yes|Yes}}
  | {{yes|Yes}}
| {{yes}}
  | {{yes|Threads/Events}}
  | {{yes|Threads/Events}}
  | {{yes|[https://en.wikipedia.org/wiki/Java_(programming_language) Java] + [http://en.wikipedia.org/wiki/Kotlin_(programming_language) Kotlin]}}
  | {{yes|[https://en.wikipedia.org/wiki/Java_(programming_language) Java] + [http://en.wikipedia.org/wiki/Kotlin_(programming_language) Kotlin]}}
Line 215: Line 228:
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{yes|Players}}
  | {{yes|Players}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{yes|C Dynamic Linking}}
  | {{yes|C Dynamic Linking}}
Line 230: Line 244:
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{yes|Players, Items}}
  | {{yes|Players, Items}}
| {{no}}
  | {{yes|Async Tasks}}
  | {{yes|Async Tasks}}
  | {{yes|C#}}
  | {{yes|C#}}
Line 245: Line 260:
  | {{unknown|Planned}}
  | {{unknown|Planned}}
  | {{unknown|Planned}}
  | {{unknown|Planned}}
| {{no}}
  | {{yes|Async Networking}}
  | {{yes|Async Networking}}
  | {{yes|[https://en.wikipedia.org/wiki/Python_(programming_language) Python]}}
  | {{yes|[https://en.wikipedia.org/wiki/Python_(programming_language) Python]}}
Line 260: Line 276:
  | {{planned}}
  | {{planned}}
  | {{yes|Players}}
  | {{yes|Players}}
| {{no}}
  | {{yes|Threads, Event Channels}}
  | {{yes|Threads, Event Channels}}
  | {{planned|[https://www.lua.org/ Lua] plugin API planned}}
  | {{planned|[https://www.lua.org/ Lua] plugin API planned}}
Line 275: Line 292:
  | {{planned}}
  | {{planned}}
  | {{yes|Yes}}
  | {{yes|Yes}}
| {{no}}
  | {{yes|Async Networking, Threads}}
  | {{yes|Async Networking, Threads}}
  | {{planned|[https://webassembly.org/ WASM] planned}}
  | {{planned|[https://webassembly.org/ WASM] planned}}
Line 295: Line 313:
  ! Physics
  ! Physics
  ! Entities
  ! Entities
! Lighting
  ! Concurrency model
  ! Concurrency model
  ! Scripting/API Language
  ! Scripting/API Language
Line 310: Line 329:
  | {{yes}}
  | {{yes}}
  | {{yes|Players, Mobs}}
  | {{yes|Players, Mobs}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{yes|[http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua]}}
  | {{yes|[http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua]}}
Line 325: Line 345:
  | {{yes}}
  | {{yes}}
  | {{yes|Players, Mobs, Objects}}
  | {{yes|Players, Mobs, Objects}}
| {{no}}
  | {{yes|Threads/Events}}
  | {{yes|Threads/Events}}
  | {{yes|Java + [http://en.wikipedia.org/wiki/Kotlin_(programming_language) Kotlin] ([https://github.com/PaperMC/Paper Paper-API], [https://spigotmc.org/ Spigot-API])}}
  | {{yes|Java + [http://en.wikipedia.org/wiki/Kotlin_(programming_language) Kotlin] ([https://github.com/PaperMC/Paper Paper-API], [https://spigotmc.org/ Spigot-API])}}
Line 340: Line 361:
  | {{yes}}
  | {{yes}}
  | {{yes}}
  | {{yes}}
| {{no}}
  | {{yes|Event loop, Workers}}
  | {{yes|Event loop, Workers}}
  | {{no|No}}
  | {{no|No}}
Line 360: Line 382:
  ! Physics
  ! Physics
  ! Entities
  ! Entities
! Lighting
  ! Concurrency model
  ! Concurrency model
  ! Scripting
  ! Scripting
Line 375: Line 398:
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{yes|Players}}
  | {{yes|Players}}
| {{no}}
  | {{yes|Seperate tick loop for each player}}
  | {{yes|Seperate tick loop for each player}}
  | {{yes|Go (server acts as a library)}}
  | {{yes|Go (server acts as a library)}}
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  | {{planned}}
  | {{planned}}
  | {{yes|Players}}
  | {{yes|Players}}
| {{no}}
  | {{yes|Threads/Async Tasks}}
  | {{yes|Threads/Async Tasks}}
  | {{planned|Planned}}
  | {{planned|Planned}}
Line 405: Line 430:
  | {{no}}
  | {{no}}
  | {{planned|Partial}}
  | {{planned|Partial}}
| {{no}}
  | {{yes|Poll}}
  | {{yes|Poll}}
  | {{No}}
  | {{No}}
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  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{planned|Planned}}
| {{no}}
  | {{yes|Goroutines}}
  | {{yes|Goroutines}}
  | {{planned|GoLang Plugins}}
  | {{planned|GoLang Plugins}}
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  | {{planned}}
  | {{planned}}
  | {{yes|Players, Items, Mobs}}
  | {{yes|Players, Items, Mobs}}
| {{no}}
  | {{yes|[http://dotnet.github.io/orleans/ Orleans]}}
  | {{yes|[http://dotnet.github.io/orleans/ Orleans]}}
  | {{planned}}
  | {{planned}}
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  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{planned|Planned}}
  | {{planned|Planned}}
| {{no}}
  | {{yes|Actors}}
  | {{yes|Actors}}
  | {{yes|Lua}}
  | {{yes|Lua}}
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  | {{yes}}
  | {{yes}}
  | {{yes|Players, Items, Mobs}}
  | {{yes|Players, Items, Mobs}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{yes|[http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] & [https://en.wikipedia.org/wiki/C_(programming_language) C]}}
  | {{yes|[http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] & [https://en.wikipedia.org/wiki/C_(programming_language) C]}}
Line 480: Line 510:
  | {{planned}}
  | {{planned}}
  | {{yes|Players, Items}}
  | {{yes|Players, Items}}
| {{no}}
  | {{yes|Parallel Threads, Tick regions, Async input (chat, commands, tab)}}
  | {{yes|Parallel Threads, Tick regions, Async input (chat, commands, tab)}}
  | {{yes|Java + [https://github.com/panda-lang Panda]}}
  | {{yes|Java + [https://github.com/panda-lang Panda]}}
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  | {{yes|Entities}}
  | {{yes|Entities}}
  | {{yes|Players, Items}}
  | {{yes|Players, Items}}
| {{no}}
  | {{yes|Erlang processes}}
  | {{yes|Erlang processes}}
  | {{planned|Elixir/Erlang planned}}
  | {{planned|Elixir/Erlang planned}}
Line 510: Line 542:
  | {{yes|Fluids only (right now)}}
  | {{yes|Fluids only (right now)}}
  | {{yes|Players, Items}}
  | {{yes|Players, Items}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{yes|C#}}
  | {{yes|C#}}
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  | {{yes}}
  | {{yes}}
  | {{planned|Players}}
  | {{planned|Players}}
| {{no}}
  | {{yes|Threads/Events}}
  | {{yes|Threads/Events}}
  | {{yes|Java ([http://bukkit.org/ Bukkit]), JavaScript ([https://github.com/DragonetMC/Dragonet/wiki/DragonetAPI-Scripts DAPIS])}}
  | {{yes|Java ([http://bukkit.org/ Bukkit]), JavaScript ([https://github.com/DragonetMC/Dragonet/wiki/DragonetAPI-Scripts DAPIS])}}
Line 540: Line 574:
  | {{planned}}
  | {{planned}}
  | {{planned}}
  | {{planned}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{planned|Rust Planned}}
  | {{planned|Rust Planned}}
Line 555: Line 590:
  | {{planned}}
  | {{planned}}
  | {{yes|Players, Mobs (test AI)}}
  | {{yes|Players, Mobs (test AI)}}
| {{no}}
  | {{yes|Threads/Events}}
  | {{yes|Threads/Events}}
  | {{yes|Java}}
  | {{yes|Java}}
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  | {{yes}}
  | {{yes}}
  | {{yes|Players, Mobs}}
  | {{yes|Players, Mobs}}
| {{no}}
  | {{unknown}}
  | {{unknown}}
  | {{yes|C++}}
  | {{yes|C++}}
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  | {{planned|Planned: Yes, with optional extensions}}
  | {{planned|Planned: Yes, with optional extensions}}
  | {{planned|Planned: Yes}}
  | {{planned|Planned: Yes}}
| {{no}}
  | {{planned|Planned: To be determined}}
  | {{planned|Planned: To be determined}}
  | {{planned|Planned: Rust plugins}}
  | {{planned|Planned: Rust plugins}}
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  | {{planned}}
  | {{planned}}
  | {{planned}}
  | {{planned}}
| {{no}}
  | {{unknown}}
  | {{unknown}}
  | {{yes|Java}}
  | {{yes|Java}}
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  | {{planned|Partial}}
  | {{planned|Partial}}
  | {{yes|Players, Mobs (test AI)}}
  | {{yes|Players, Mobs (test AI)}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{no|No}}
  | {{no|No}}
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  | {{yes}}
  | {{yes}}
  | {{planned|Players}}
  | {{planned|Players}}
| {{no}}
  | {{yes|Threads/Events}}
  | {{yes|Threads/Events}}
  | {{no}}
  | {{no}}
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  | {{yes}}
  | {{yes}}
  | {{yes|Players, Items, Falling Sand, Mobs}}
  | {{yes|Players, Items, Falling Sand, Mobs}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{yes|C#}}
  | {{yes|C#}}
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  | {{no}}
  | {{no}}
  | {{planned|Players}}
  | {{planned|Players}}
| {{no}}
  | {{yes|Async Networking}}
  | {{yes|Async Networking}}
  | {{no}}
  | {{no}}
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  | {{yes}}
  | {{yes}}
  | {{yes}}
  | {{yes}}
| {{no}}
  | {{yes|Async Networking/Logic}}
  | {{yes|Async Networking/Logic}}
  | {{yes|C#}}
  | {{yes|C#}}
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  | {{yes}}
  | {{yes}}
  | {{planned|Partial}}
  | {{planned|Partial}}
| {{no}}
  | {{yes|Async Networking/Posix Threads}}
  | {{yes|Async Networking/Posix Threads}}
  | {{planned}}
  | {{planned}}
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  | {{planned|Partial}}
  | {{planned|Partial}}
  | {{planned|Partial}}
  | {{planned|Partial}}
| {{no}}
  | {{yes|Parallel Threads}}
  | {{yes|Parallel Threads}}
  | {{yes|Java ([https://github.com/SpoutDev/SpoutAPI SpoutAPI])}}
  | {{yes|Java ([https://github.com/SpoutDev/SpoutAPI SpoutAPI])}}
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  | {{yes}}
  | {{yes}}
  | {{yes|Players, Mobs}}
  | {{yes|Players, Mobs}}
| {{no}}
  | {{yes|Async I/O, Processes}}
  | {{yes|Async I/O, Processes}}
  | {{yes|Python}}
  | {{yes|Python}}
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  | {{no}}
  | {{no}}
  | {{planned|Player}}
  | {{planned|Player}}
| {{no}}
  | {{unknown}}
  | {{unknown}}
  | {{yes|C#}}
  | {{yes|C#}}
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  | {{no}}
  | {{no}}
  | {{planned|Players}}
  | {{planned|Players}}
| {{no}}
  | {{yes|Erlang processes}}
  | {{yes|Erlang processes}}
  | {{no}}
  | {{no}}
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  | {{no}}
  | {{no}}
  | {{planned|Players}}
  | {{planned|Players}}
| {{no}}
  | {{yes|Async Networking/Logic}}
  | {{yes|Async Networking/Logic}}
  | {{yes|JavaScript}}
  | {{yes|JavaScript}}
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  | {{planned}}
  | {{planned}}
  | {{planned|Players, mobs}}
  | {{planned|Players, mobs}}
| {{no}}
  | {{yes|Threads}}
  | {{yes|Threads}}
  | {{planned|Planned ([http://en.wikipedia.org/wiki/Lua_(programming_language) Lua])}}
  | {{planned|Planned ([http://en.wikipedia.org/wiki/Lua_(programming_language) Lua])}}
Line 795: Line 846:
  | {{planned}}
  | {{planned}}
  | {{planned|Players, other entities are WIP}}
  | {{planned|Players, other entities are WIP}}
| {{no}}
  | {{yes|Event-driven}}
  | {{yes|Event-driven}}
  | {{no}}
  | {{no}}
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  | {{planned}}
  | {{planned}}
  | {{planned}}
  | {{planned}}
| {{no}}
  | {{planned|boost, ZeroMQ}}
  | {{planned|boost, ZeroMQ}}
  | {{yes|C++}}
  | {{yes|C++}}
Line 822: Line 875:
  | {{no|1.11.1}}
  | {{no|1.11.1}}
  | {{yes|Anvil (read-only), Schematics}}
  | {{yes|Anvil (read-only), Schematics}}
| {{no}}
  | {{no}}
  | {{no}}
  | {{no}}
  | {{no}}

Revision as of 19:41, 9 February 2024

Minecraft Modern Tools and Mods
Clients | Servers | Decompilers | Libraries | Utilities | Wrappers

This is a rather incomplete list of Minecraft Modern servers currently in development. This page only lists servers written from scratch. For mods and wrappers, see the Utility List and the Wrapper List.

A couple things for contributors:

  • If you haven't committed to your repository in a few months, it will be marked as on hiatus. Don't take it personally; just write more code and update the wiki.
  • Additionally, if you haven't committed to your repository in over a year, it will be marked as inactive. Again, don't take this personally.
  • Wiki editors rely on README files to gather server features. If you don't have one, you run the risk that they will read your source code to discern what your server can do. This might not be what you wanted. >:3

Servers supporting the latest Minecraft version

Name Author(s) Language License Supported version(s) World formats Multiworld Physics Entities Lighting Concurrency model Scripting/API Language Platform(s) Feature list Development status
Cobblestone Classic Patbox Deno (TypeScript) MIT 1.19.2 (supported), 0.30c (main) ClassicWorld Yes WIP Players No Event Loop TypeScript/JavaScript Link Active
Valence rj00a and contributors Rust MIT 1.20.1 Anvil Yes Planned Yes No Async Networking, Threads Rust Link Active
Dynamite oq and Angel Go AGPLv3 1.20.1 Anvil Planned Gravity Players, Mobs No Goroutines Go In the repository Active
Absorb mosemister Java Apache 2.0 1.19 Planned Planned Planned Planned No Threads, Events Sponge API Plugins Nothing to show Active
Bamboo macmv and contributors Rust MIT 1.8, 1.12, 1.14-1.18.2 Anvil, Schematics, Custom Yes Yes Entities, Players, Items No Threads, Channels Panda and Wasm Link Active
Feather caelunshun Rust Apache 2.0 1.16.5 Anvil Planned Yes Players, Items, Arrows No Threads/Events Rust/Wasm Planned Link Active
Flying-squid Flying-squid contributors JavaScript (Node.js) MIT 1.8-1.16 Anvil Yes Yes Players, Items, Mobs No Async Networking JavaScript Link Active
Krypton Callum Seabrook, Jan and contributors Kotlin MIT (API)/GPL 3 (Server) 1.18 Anvil (read and write) Planned Planned Some entities, Players No Kotlin coroutines and threads Kotlin , any that support Java Packet support Active
Lantern The LanternPowered Team and contributors Java MIT 1.16 Anvil Yes Planned, Items Players, Items No Threads/Events Java + Sponge Modding Platform (SpongeAPI) Nothing is listed yet. On hiatus since July 2021
MCHPRS StackDoubleFlow
and
contributors
Rust MIT 1.18.2 Custom Yes Planned Players No Parallel Threads C Dynamic Linking Link Active
MineNode Memikri
and
contributors
TypeScript
(Node.js)
+ Rust
AGPL-3.0 1.18.1 Planned Planned Planned Planned No Async Networking JavaScript/TypeScript Not listed Active
Minestom Contributors Java Apache 2.0 1.20.4 Anvil Yes Yes Yes Yes Threads/Events Java + Kotlin Not listed Active
MotorMC garet90 C MIT 1.18 Planned Planned Planned Players No Threads C Dynamic Linking Nothing is listed yet. Active
Obsidian Naamloos
and
Contributors
C# GPL 1.20.4 Custom, Anvil compatible Yes Planned Players, Items No Async Tasks C# Link Active
PyMine Iapetus-11, Sh-wayz, Emerald, others Python GPLv3 1.16.5 Anvil Planned Planned Planned No Async Networking Python README Active
Anchor PassTheMayo and contributors Go GPL 1.18.1 Custom Planned Planned Players No Threads, Event Channels Lua plugin API planned README Active
Composition Garen Tyler and contributors Rust MIT 1.19.4 Custom Planned Planned Yes No Async Networking, Threads WASM planned README Active

Actively developed servers that don't support the latest version

Name Author(s) Language License Supported version(s) World formats Multiworld Physics Entities Lighting Concurrency model Scripting/API Language Platform Feature list Development status
Cuberite FakeTruth, xoft, More C++ Apache 2.0 1.8-1.12.2 (1.13+ in development) Anvil Yes Yes Players, Mobs No Threads Lua
Link Active
Glowstone SpaceManiac, mastercoms, Momo, others Java MIT 1.12.2 (1.13+ in development) Anvil Yes Yes Players, Mobs, Objects No Threads/Events Java + Kotlin (Paper-API, Spigot-API) Link Active
MC++ mcpp-dev C++ None 1.8.8 Anvil Yes Yes Yes No Event loop, Workers No Link Active

Legacy servers

Name Author(s) Language License Last version supported World formats Multiworld Physics Entities Lighting Concurrency model Scripting Platform Feature list Development status
Sugarcane Go macmv Go MIT 1.8, 1.12 (no blocks), 1.13, 1.14+ in progress Custom Yes Planned Players No Seperate tick loop for each player Go (server acts as a library) See the README Inactive, replaced by Bamboo
Starfield The StarfieldMC Team and Contributors C# MIT 1.16.5 Custom Planned Planned Players No Threads/Async Tasks Planned README Inactive
AVRCraft CNLohr C MIT 1.15.2 User No No Partial No Poll No avr openwrt <16kB On hiatus since December 2020
GoLangMc Sxtanna
and
Contributors
Go MIT 1.15.2 Planned Planned Planned Planned No Goroutines GoLang Plugins Link On hiatus since September 2020
MineCase SunnyCase, WangJun, others C# MIT 1.14 Custom (Mongodb) Yes Planned Players, Items, Mobs No Orleans Planned Link On hiatus since June 2020
Nostalgia BizarreCake C++ GPLv3 1.14.4 Planned Planned Planned Planned No Actors Lua Nothing is listed yet. Inactive
Basin Protryon/JavaProphet, ecx86 C GPLv3 1.11.2, 1.11 & 1.10 Anvil Yes Yes Players, Items, Mobs No Threads Lua & C Link Inactive
Diorite GotoFinal Java 8 MIT License 1.11.2 Anvil + Custom Yes Planned Players, Items No Parallel Threads, Tick regions, Async input (chat, commands, tab) Java + Panda Link Inactive
McEx hansihe, Gjum Elixir MIT 1.9.2 Anvil/Custom planned Planned Entities Players, Items No Erlang processes Elixir/Erlang planned Link Inactive
SharpMC Wuppie C# MIT 15w31c (1.9 snapshot #3) Custom (Anvil Support) Yes Fluids only (right now) Players, Items No Threads C# See github Inactive
Dragonet DragonetTeam Java LGPL MC:PC 1.8.3 & MC:PE 0.11.0 Anvil Yes Yes Players No Threads/Events Java (Bukkit), JavaScript (DAPIS) Support Bukkit/Javascript Plugins, Minecraft PC, Minecraft: Pocket Edition Inactive
Hematite Piston developers Rust MIT 1.8.3 Planned Anvil Planned Planned Planned Planned No Threads Rust Planned Discussion Inactive
TridentSDK TridentSDK Team Java Apache 2.0 1.8.3 Planned Anvil Planned Planned Players, Mobs (test AI) No Threads/Events Java Unknown Inactive
Mineserver Fador, Psoden, deoxxa C++ New BSD License 1.8 Anvil Yes Yes Players, Mobs No Unknown C++ Link Inactive
Netherrack Cruz Bishop, Alice Keinz Rust MIT Developing for 1.8 Planned: Anvil and possibly custom Planned: Yes Planned: Yes, with optional extensions Planned: Yes No Planned: To be determined Planned: Rust plugins Not yet Inactive
QuartzPowered The Quartz Powered Team Java MIT 1.8 Anvil Planned Planned Planned No Unknown Java Unknown Inactive
Rush Rush Team Java unknown 1.8 McRegion Planned Partial Players, Mobs (test AI) No Threads No Link Inactive
hCraft BizarreCake C++ GPLv3 1.7.10 Custom (HWv1) Yes Yes Players No Threads/Events No Link Inactive
TrueCraft Drew DeVault (SirCmpwn), more C# MIT b1.7.3 McRegion Planned Yes Players, Items, Falling Sand, Mobs No Threads C# Link Inactive
BurningPig Joe Doyle (JoeDoyle23) JavaScript
(Node.js)
MIT 1.6.4 Custom Planned No Players No Async Networking No Link Inactive
PartyCraft Drew DeVault (SirCmpwn) C# MIT 1.6.2 Anvil Yes Yes Yes No Async Networking/Logic C# Link Inactive
NessusMS Pbunny C Pbunny License v1 1.5.2 Custom Yes Yes Partial No Async Networking/Posix Threads Planned Link Inactive
Spout
(with Vanilla plugin)
Spout LLC and community Java Spout License v1 1.5.2 Custom Yes Partial Partial No Parallel Threads Java (SpoutAPI) unknown Inactive
Bravo Corbin Simpson Python MIT/X11 1.5 Alpha, Beta, Anvil Yes Yes Players, Mobs No Async I/O, Processes Python Link Inactive
C#raft ementalo, smjert C# AGPLv3 1.5 Custom No No Player No Unknown C# Unknown Inactive
mc-erl Apiocera, clonejo Erlang GPLv3 1.4.7 custom (Mnesia) No No Players No Erlang processes No Link Inactive
jsmc Conrad Pankoff (deoxxa) JavaScript (Node.js) New BSD License 1.4.2 No No No Players No Async Networking/Logic JavaScript Link Inactive
FastCraft sprenger120 C++ GPLv3 1.3.2 Anvil (read access) Planned Planned Players, mobs No Threads Planned (Lua) Unknown Unknown Inactive
Realcraft Jailout2000 REALbasic MIT 1.3.2 Custom Yes Planned Players, other entities are WIP No Event-driven No Link Inactive
Mineserver 2 deoxxa, Jailout2000 C++ New BSD License Unknown Planned Planned Planned Planned No boost, ZeroMQ C++ Unknown Unknown Inactive
RedstoneInside xTachyon C++ MIT 1.11.1 Anvil (read-only), Schematics No No No No Unknown C++ Minimal terrain generator, read anvil files, commands Inactive