Pre-release protocol: Difference between revisions

From wiki.vg
Jump to navigation Jump to search
imported>DavidEGrayson
Changed Packets: "3" was a bad example of a boolean
imported>DavidEGrayson
added the actual name of the changed packet
Line 6: Line 6:


== Changed Packets ==
== Changed Packets ==
=== Open Window (0x64) ===


''Server to Client''
''Server to Client''
Line 59: Line 61:
== Protocol History ==
== Protocol History ==


13w02a: Added boolean to 0x64 to determine whether or not to use the provided window title.
13w02a: Added boolean to 0x64 (Open Window) to determine whether or not to use the provided window title.

Revision as of 10:49, 10 January 2013

This page documents the changes from the last stable Minecraft release (currently 1.4.6, protocol 51) to the current pre-release (or weekly release). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

New Packets

-None-

Changed Packets

Open Window (0x64)

Server to Client

This is sent to the client when it should open an inventory, such as a chest, workbench, or furnace. This message is not sent anywhere for clients opening their own inventory.

Packet ID Field Name Field Type Example Notes
0x64 Window id byte 123 A unique id number for the window to be displayed. Notchian server implementation is a counter, starting at 1.
Inventory Type byte 2 The window type to use for display. Check below
Window title string Chest The title of the window.
Number of Slots byte 3 Number of slots in the window (excluding the number of slots in the player inventory).
Use provided window title boolean 1 If false, the client will look up a string like "window.minecart". If true, the client uses what the server provides.
Total Size: 6 bytes + length of string

Changed Data Types

-None-

Removed Packets

-None-

Protocol History

13w02a: Added boolean to 0x64 (Open Window) to determine whether or not to use the provided window title.