Realcraft:Features: Difference between revisions
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** Server and world-specific options | ** Server and world-specific options | ||
** Player position saving/loading | ** Player position saving/loading | ||
* Chat and command support | |||
* Player ping list (in-game tab window) support (includes user colors and actual pings) | |||
* Entity actions such as sprinting and crouching | |||
== Planned == | == Planned == | ||
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* Use libnoise for world generation | * Use libnoise for world generation | ||
* Player authentication using Minecraft.net | * Player authentication using Minecraft.net | ||
* Better entity management | |||
* Sending player spawn messages to other players | |||
** Prerequisite: Fix entity management | |||
* MySQL database support ''(partial completion, see implemented features)'' | * MySQL database support ''(partial completion, see implemented features)'' | ||
** Player whitelist and blacklist support ''(MySQL tables are in-place for such features)'' | ** Player whitelist and blacklist support ''(MySQL tables are in-place for such features)'' | ||
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*** Attempted access for blocked chests (i.e. chest owner X banned Y player, Y player tries to access chest) | *** Attempted access for blocked chests (i.e. chest owner X banned Y player, Y player tries to access chest) | ||
** Chest/door/area protection ''(MySQL tables are in-place for such features)'' | ** Chest/door/area protection ''(MySQL tables are in-place for such features)'' | ||
* Anti-cheat system | |||
** Kick player if cheating suspected, note in logs | |||
** No player teleporting (flying, moving fast, etc.) unless generated by server | |||
** No arbitrarily placing blocks/items without checking item in hand first | |||
** Player must be looking at chest/door in order to open/close the object | |||
* Anti-spam in chat | |||
** Kick player if spam detected, note in logs | |||
** Be tolerant of network latency issues causing Minecraft to re-send chat messages | |||
*** Need to see why this actually occurs. If TCP frames are being repeated, this is already fixed by Realbasic's TCPSocket class | |||
* Detection of players entering/leaving areas | |||
** Need to create a caching system that is both fast (will be queued every time someone moves) and is also self-managed by MySQL tables | |||
** Stop movement of players entering areas they're banned from | |||
* More in-game commands |
Revision as of 12:42, 8 January 2012
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Implemented
These features are currently implemented in Realcraft.
- Cross-platform support
- MySQL database support (partial completion, see planned features)
- Player ranks
- Server and world-specific options
- Player position saving/loading
- Chat and command support
- Player ping list (in-game tab window) support (includes user colors and actual pings)
- Entity actions such as sprinting and crouching
Planned
These features have yet to be implemented into Realcraft, but are planned for the future.
- Use libnoise for world generation
- Player authentication using Minecraft.net
- Better entity management
- Sending player spawn messages to other players
- Prerequisite: Fix entity management
- MySQL database support (partial completion, see implemented features)
- Player whitelist and blacklist support (MySQL tables are in-place for such features)
- Server logging
- Access logs for chests
- Entry logs for areas, some moderation so they cannot spam the logs by leaving/entering the area repeatedly in a small period
- Chat and command history
- Attempted access for blocked chests (i.e. chest owner X banned Y player, Y player tries to access chest)
- Chest/door/area protection (MySQL tables are in-place for such features)
- Anti-cheat system
- Kick player if cheating suspected, note in logs
- No player teleporting (flying, moving fast, etc.) unless generated by server
- No arbitrarily placing blocks/items without checking item in hand first
- Player must be looking at chest/door in order to open/close the object
- Anti-spam in chat
- Kick player if spam detected, note in logs
- Be tolerant of network latency issues causing Minecraft to re-send chat messages
- Need to see why this actually occurs. If TCP frames are being repeated, this is already fixed by Realbasic's TCPSocket class
- Detection of players entering/leaving areas
- Need to create a caching system that is both fast (will be queued every time someone moves) and is also self-managed by MySQL tables
- Stop movement of players entering areas they're banned from
- More in-game commands