Realcraft:Features: Difference between revisions

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** Server and world-specific options
** Server and world-specific options
** Player position saving/loading
** Player position saving/loading
* Chat and command support
* Player ping list (in-game tab window) support (includes user colors and actual pings)
* Entity actions such as sprinting and crouching


== Planned ==
== Planned ==
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* Use libnoise for world generation
* Use libnoise for world generation
* Player authentication using Minecraft.net
* Player authentication using Minecraft.net
* Better entity management
* Sending player spawn messages to other players
** Prerequisite: Fix entity management
* MySQL database support ''(partial completion, see implemented features)''
* MySQL database support ''(partial completion, see implemented features)''
** Player whitelist and blacklist support ''(MySQL tables are in-place for such features)''
** Player whitelist and blacklist support ''(MySQL tables are in-place for such features)''
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*** Attempted access for blocked chests (i.e. chest owner X banned Y player, Y player tries to access chest)
*** Attempted access for blocked chests (i.e. chest owner X banned Y player, Y player tries to access chest)
** Chest/door/area protection ''(MySQL tables are in-place for such features)''
** Chest/door/area protection ''(MySQL tables are in-place for such features)''
* Anti-cheat system
** Kick player if cheating suspected, note in logs
** No player teleporting (flying, moving fast, etc.) unless generated by server
** No arbitrarily placing blocks/items without checking item in hand first
** Player must be looking at chest/door in order to open/close the object
* Anti-spam in chat
** Kick player if spam detected, note in logs
** Be tolerant of network latency issues causing Minecraft to re-send chat messages
*** Need to see why this actually occurs. If TCP frames are being repeated, this is already fixed by Realbasic's TCPSocket class
* Detection of players entering/leaving areas
** Need to create a caching system that is both fast (will be queued every time someone moves) and is also self-managed by MySQL tables
** Stop movement of players entering areas they're banned from
* More in-game commands

Revision as of 12:42, 8 January 2012

Quick Menu

Implemented

These features are currently implemented in Realcraft.

  • Cross-platform support
  • MySQL database support (partial completion, see planned features)
    • Player ranks
    • Server and world-specific options
    • Player position saving/loading
  • Chat and command support
  • Player ping list (in-game tab window) support (includes user colors and actual pings)
  • Entity actions such as sprinting and crouching

Planned

These features have yet to be implemented into Realcraft, but are planned for the future.

  • Use libnoise for world generation
  • Player authentication using Minecraft.net
  • Better entity management
  • Sending player spawn messages to other players
    • Prerequisite: Fix entity management
  • MySQL database support (partial completion, see implemented features)
    • Player whitelist and blacklist support (MySQL tables are in-place for such features)
    • Server logging
      • Access logs for chests
      • Entry logs for areas, some moderation so they cannot spam the logs by leaving/entering the area repeatedly in a small period
      • Chat and command history
      • Attempted access for blocked chests (i.e. chest owner X banned Y player, Y player tries to access chest)
    • Chest/door/area protection (MySQL tables are in-place for such features)
  • Anti-cheat system
    • Kick player if cheating suspected, note in logs
    • No player teleporting (flying, moving fast, etc.) unless generated by server
    • No arbitrarily placing blocks/items without checking item in hand first
    • Player must be looking at chest/door in order to open/close the object
  • Anti-spam in chat
    • Kick player if spam detected, note in logs
    • Be tolerant of network latency issues causing Minecraft to re-send chat messages
      • Need to see why this actually occurs. If TCP frames are being repeated, this is already fixed by Realbasic's TCPSocket class
  • Detection of players entering/leaving areas
    • Need to create a caching system that is both fast (will be queued every time someone moves) and is also self-managed by MySQL tables
    • Stop movement of players entering areas they're banned from
  • More in-game commands