Plugin channels: Difference between revisions
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== Channels internal to Minecraft == | == Channels internal to Minecraft == | ||
As of 1.3, Minecraft itself started using plugin channels to implement new features. These internal channel names are prefixed by <code>MC|</code>. They are not formally registered using the REGISTER channel. The vanilla Minecraft server will send these packets regardless, and the vanilla client will accept them. | As of 1.3, Minecraft itself started using plugin channels to implement new features. These internal channel names are prefixed by <code>MC|</code>. They are not formally registered using the REGISTER channel. The vanilla Minecraft server will send these packets regardless, and the vanilla client will accept them. | ||
=== <code>MC|AdvCdm</code> === | |||
''Two-way'' | |||
Adventure mode command block. Three integers for the x/y/z block coordinates, followed by a string: the command the block should run. | |||
=== <code>MC|Beacon</code> === | |||
''Client to server'' | |||
Two integers corresponding to the 2 effects a user wishes to have active. | |||
=== <code>MC|BEdit</code> === | === <code>MC|BEdit</code> === | ||
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When a player signs a book. | When a player signs a book. | ||
This payload is simply a set of bytes corresponding to an ItemStack. It is serialized / deserialized exactly the same as itemstacks in packets. | This payload is simply a set of bytes corresponding to an ItemStack. It is serialized / deserialized exactly the same as itemstacks in packets. | ||
=== <code>MC|ItemName</code> === | |||
''Two-way'' | |||
When a player uses an anvil to name an item. The payload is just a string: the item's new name. | |||
=== <code>MC|TPack</code> === | === <code>MC|TPack</code> === | ||
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The list of trades a villager NPC is offering. | The list of trades a villager NPC is offering. | ||
=== <code>MC|TrSel</code> === | === <code>MC|TrSel</code> === | ||
''Client to server'' | ''Client to server'' | ||
When a player selects a specific trade offered by a villager NPC. | When a player selects a specific trade offered by a villager NPC. | ||
It contains a single int id corresponding to the selected slot int the players current (trading) inventory. | It contains a single int id corresponding to the selected slot int the players current (trading) inventory. | ||
=== <code>MC|PingHost</code> === | |||
''Client to server'' | |||
Sent after a Server list ping. More information on [[Server List Ping]] | |||
== Notable community plugin channels == | == Notable community plugin channels == | ||
Channels listed in this section are not Mojang-sanctioned. This is just a likely-incomplete list of channels used by mods/plugins popular within the Minecraft community. | Channels listed in this section are not Mojang-sanctioned. This is just a likely-incomplete list of channels used by mods/plugins popular within the Minecraft community. | ||
=== <code>FML</code> === | |||
''Two-way'' | |||
Used by [http://www.minecraftforge.net/forum/index.php Forge] ModLoader to negotiate required mods, among other things. [https://github.com/cpw/FML/blob/master/common/cpw/mods/fml/common/network/FMLNetworkHandler.java] | |||
=== <code>ML|OpenTE</code> === | === <code>ML|OpenTE</code> === | ||
''Server to client'' | ''Server to client'' | ||
Used by [http://www.minecraftforum.net/topic/75440- | Used by [http://www.minecraftforum.net/topic/75440-modloader/ ModLoader] to support custom GUI windows. Does not use the REGISTER channel. | ||
=== <code>WECUI</code> === | === <code>WECUI</code> === |
Revision as of 15:48, 12 July 2013
Plugin channels are implemented using packet 0xFA, allowing client mods and server plugins to communicate without cluttering up chat. This post by Dinnerbone is a good introduction and basic documentation.
Reserved channels
REGISTER
Two-way
Allows the client to register for one or more custom channels, indicating that the server should send data on those channels if the appropriate plugin is installed. Payload is a null (\00) separated list of strings.
UNREGISTER
Two-way
Allows the client to unregister from one or more custom channels, indicating that the server should stop sending data on those channels. Payload is a null-separated list of strings.
Channels internal to Minecraft
As of 1.3, Minecraft itself started using plugin channels to implement new features. These internal channel names are prefixed by MC|
. They are not formally registered using the REGISTER channel. The vanilla Minecraft server will send these packets regardless, and the vanilla client will accept them.
MC|AdvCdm
Two-way
Adventure mode command block. Three integers for the x/y/z block coordinates, followed by a string: the command the block should run.
MC|Beacon
Client to server
Two integers corresponding to the 2 effects a user wishes to have active.
MC|BEdit
Client to server
When a player edits an unsigned book.
This payload is simply a set of bytes corresponding to an ItemStack. It is serialized / deserialized exactly the same as itemstacks in packets.
MC|BSign
Client to server
When a player signs a book. This payload is simply a set of bytes corresponding to an ItemStack. It is serialized / deserialized exactly the same as itemstacks in packets.
MC|ItemName
Two-way
When a player uses an anvil to name an item. The payload is just a string: the item's new name.
MC|TPack
Server to client
Remote texture packs. This contains a string representing the url to get the texture pack from, followed by null (\00) and then '16', all in ASCII.
MC|TrList
Server to client
The list of trades a villager NPC is offering.
MC|TrSel
Client to server
When a player selects a specific trade offered by a villager NPC. It contains a single int id corresponding to the selected slot int the players current (trading) inventory.
MC|PingHost
Client to server
Sent after a Server list ping. More information on Server List Ping
Notable community plugin channels
Channels listed in this section are not Mojang-sanctioned. This is just a likely-incomplete list of channels used by mods/plugins popular within the Minecraft community.
FML
Two-way
Used by Forge ModLoader to negotiate required mods, among other things. [1]
ML|OpenTE
Server to client
Used by ModLoader to support custom GUI windows. Does not use the REGISTER channel.
WECUI
Two-way
Used by the server-side WorldEdit and the client-side WorldEditCUI to coordinate selections.